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Light the Way!

Young Thyme, has fallen into a hole in the ground, finding themselves surrounded by darkness in a strange dungeon. A mysterious entity allows them to borrow a magical lantern filled with fireflies to help them navigate the dark halls, and defend against the angry spritits.

Can Thyme make it out of the dungeon alive,?  At what cost?

'In The Hole' is a short "arcade" dungeon crawler, made in RPG Maker MV. The character/battle sprites, music and illustrations were made by me!

Special thanks also goes to these fine folks for their plugins:

  • SumRndmDde
  • Yanfly
  • FogoMax
  • Hime(Himeworks)




StatusReleased
Rating
Rated 4.3 out of 5 stars
(4 total ratings)
AuthorKill Idol
GenreSurvival
Tags2D, Arcade, Cute, Horror, Pixel Art, Retro, RPG Maker, Short, weird
Average sessionAbout a half-hour
InputsKeyboard, Mouse

Download

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Click download now to get access to the following files:

In_The_Hole.zip 278 MB
InTheHoleManual.pdf 4.2 MB
if you pay $3 USD or more

Comments

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very good game!

I ran into a few issues:

The itch.io client wouldn't let me install, I keep getting "Cannot read property "build" of undefined". I'm on Windows but don't have RPG Maker installed. I've seen this with other RPG Maker games though and it's no trouble to go the web download instead.

The enemy descriptions in the manual seem to have placeholder text and all just say "Tips about it".

In the first room with an Ensnared encounter, both cell entrances seem to lead to the same room.

Sometimes the background for battles was just a blur-filtered screenshot of the current map, instead of the corridor graphic, like I had opened the pause menu.

There were a couple of typos in the pre-Reliant dialogue (where you get judged for how many fireflies you spent, I think), I didn't write them down though.

The rendering froze during the Reliant fight during the animation for Light Touch (not for the first time that battle either). The game was otherwise unfrozen - the music was playing and there was audio feedback when I navigated through the menus, but I had to close out anyway since I couldn't read what I was doing.

I liked the monster designs, the rabbit theming made for a distinct band of creepy guys.  I thought some of the strategy was a little off - I never bothered to fight the Sustaining except to heal a bit before running, and I always cheesed my way around wandering NPCs if I could avoid a fight. I definitely enjoyed the brevity - not that I was having a bad time, I just like a game I can play for under an hour and have a good time with. The manual looks slick as hell too.


Ah thank you for the nice comments and the notes! Looks like it my expedition to put everything up, I uploaded an older manual export x_x

Some of the issues I know exactly what I gotta do to fix them(like the battle bg, the dual entrances) but for some of the errors, they are a tad bit over my head, but I'll look into them! Thanks again!

Happy to play freelance QA. I dunno how much of those weirder issues are your problem to begin with - my computer might just be allergic to RPG Maker on some level (I'm pretty sure the video freeze happened on one of the stock visual effects, which, ???)

I'll give it another shot sometime, seeing as I didn't get past the ending on my first try. Thanks for looking into this stuff.

(+1)

Finished the game, it's a good one! Got an error at the end though, which I fixed by renaming Map039.json to Map037.json.

Glad you enjoyed it! And thats a peculiar error! I wonder what could have caused it, but I'll do the same just in case!